class_name = "CPlane"
object_name = "Fw 190 D-9"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.21, 0.11
y= -0.15, 0.03
z= -0.09, 0.09
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.26, 0.04
y= -0.2, 0.2
z= -0.5, 0.5
[END]

[COCKPIT_ALTER_LIMITS]	//Data block for script, at least one dimension should be differ
x= -0.21, 0.09
y= -0.15, 0.03
z= -0.12, 0.12
WeaponModArg= 19001
[END]

[OPEN_COCKPIT_ALTER_LIMITS]	//Data block for script, at least one dimension should be differ
x= -0.26, 0.04
y= -0.2, 0.2
z= -0.501, 0.501
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Fw190D9/Fw190D9.mgm",true,true
VisualImage=1,"graphics/planes/Fw190D9/Fw190D9-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Fw190D9_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Fw190D9_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/Fw190D9/Fw190D9_Phys.col"
HitBody="graphics/planes/Fw190D9/Fw190D9.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/Fw190D9.cfg"
HidePeriodAfterExplosion = 3.0

//    :         
Script="LuaScripts\ObjectScripts\Planes\_Fw190D9.sc"

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 100.0, 160.0, 650.0, 650.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 0, 00434, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0013, 0, 00440, 0.0, "smooth_clamp", 0.1, "" //    / 
CockpitArg = -2, 0013, 1, 00450, 0.0, "smooth_clamp", 0.1, "" //    / 

CockpitArg = -2, 0013, 2, 00438, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0013, 3, 00439, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0020, 0, 00700, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00703, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0022, 0, 00731, 0.0, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0022, 1, 00732, 0.0, "smooth_clamp", 0.0, "" //      / 

CockpitArg = -2, 0023, 0, 00735, 0.0, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0023, 1, 00736, 0.0, "smooth_clamp", 0.0, "" //      / 

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0100, 2, 01118, 0.0, "smooth_clamp", 0.1, "" //    1- 

CockpitArg = -2, 0102, 3, 01188, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_clamp",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   1- 

CockpitArg = -2, 0201, 2, 03154, 0.0, "smooth_clamp", 0.2, "" //   1- 
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.2, "" //    1- 

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0351, 1, 02540, 0.0, "smooth_clamp", 0.0, "" //      
CockpitArg = -2, 0351, 2, 02541, 0.0, "smooth_clamp", 0.0, "" //      
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0355, 0, 02570, 0.0, "smooth_clamp", 0.2, "" //  MW-50
CockpitArg = -2, 0356, 0, 02574, 0.0, "smooth_clamp", 0.2, "" //    MW-50

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "" //  -  
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   

CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()

CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0601, 0, 09142, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.1, "" //     "1"
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.1, "" //     "2"

CockpitArg = -2, 0470, 2, 09214, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0473, 2, 09203, 0.0, "smooth_wrap",  0.1, "" //      

CockpitArg = -2, 0476, 0, 09091, 0.0, "smooth_clamp",  0.1, "" // -    
CockpitArg = -2, 0476, 1, 09191, 0.0, "smooth_clamp",  0.1, "" // -    
CockpitArg = -2, 0476, 3, 09391, 0.0, "smooth_clamp",  0.1, "" // -    

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.1, "" //  - 1
CockpitArg = -2, 0450, 1, 04302, 0.0, "smooth_clamp", 0.1, "" //  - 2

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0464, 2, 04317, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0641, 0, 04318, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0451, 0, 00216, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.2, "" //      BR   ()
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.2, "" //      BR   (  )

CockpitArg = -2, 0453, 1, 09044, 0.0, "smooth_clamp", 0.2, "" //  "  - "    Panzerblitz  
CockpitArg = -2, 0454, 1, 09144, 0.0, "smooth_clamp", 0.2, "" // C "I - II - III"  F8
//CockpitArg = -2, 0456, 0, 09175, 0.0, "smooth_clamp", 0.2, "" //  "  - "  F8
CockpitArg = -2, 0457, 2, 09181, 0.0, "smooth_wrap",  0.2, "" //  -  

CockpitArg = -2, 0434, 0, 06009, 0.0, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "" //  (1- )  
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.1, "" //   (1- )  
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0850, 3, 07003, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0851, 0, 07004, 0.0, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  Bild- und Zielgerat
CockpitArg = -2, 0660, 0, 09005, 0.0, "smooth_clamp", 0.1, "" //    ()

CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   

CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 1603, 0, 09110, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 1603, 1, 09111, 0.0, "smooth_clamp", 0.1, "" //    -   

CockpitArg = -2, 0603, 0, 09112, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0603, 2, 09108, 0.0, "smooth_clamp", 0.1, "" //   ,  1
CockpitArg = -2, 0603, 3, 09109, 0.0, "smooth_clamp", 0.1, "" //   ,  2

CockpitArg = -2, 0459, 0, 09051, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 1, 09052, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 2, 09053, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 3, 09054, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0461, 0, 09151, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0461, 1, 09152, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0461, 2, 09153, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0461, 3, 09154, 0.0, "smooth_clamp", 0.2, "" //   

[attach=0]
	position= -1.23, 0.102, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Fw190_GER44.txt"
[end]

[attach=1]
	position= -0.07, 0.39, 0.86
	rotation= -90, -48, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\fw190d9.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 21.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.7

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_FW_190_D9"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 1.156,  0.460,  -0.164
Gun_Coord1= 1.046,  0.459,   0.157
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0

FlarePos= -0.07, 0.39, 0.86
FlareDir= 0.52, -0.0, 0.48
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.903, 0.835, 0.042

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.341, -0.046, -0.436
		Mass = 31.85
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.334, 0.397, -0.167
		Mass = 14.56
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.225, -0.476, 0.0
		Mass = 3.64
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.413, 0.073, -0.297
		Mass = 15.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.413, 0.073, 0.297
		Mass = 15.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 2.210, 0.0, 0.0
		Mass = 7.2
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.16, -0.042, 0.0
		Mass = 26.0
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.104, 0.606, -0.154	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.031, 1.300, 1.307, 0.033, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.706, 0.613, -0.154	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.069, -0.025, -0.241 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.111, -0.660, -0.083
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     351.6,     ,   51.6, 171.6, 291.6 (  )
			minRPM = 0.0
			Point = 51.5, 0.0
			Point = 51.6, 1.0
			Point = 51.7, 0.0
			Point = 171.5, 0.0
			Point = 171.6, 1.0
			Point = 171.7, 0.0
			Point = 291.5, 0.0
			Point = 291.6, 1.0
			Point = 291.7, 0.0
		[end]
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.104, 0.606, 0.154	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.031, 1.300, 1.307, 0.033, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.706, 0.613, 0.154	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.069, -0.025, 0.241 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.111, -0.660, 0.083
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     8.4,     ,   68.4, 188.4, 308.4 (  )
			minRPM = 0.0
			Point = 68.3, 0.0
			Point = 68.4, 1.0
			Point = 68.5, 0.0
			Point = 188.3, 0.0
			Point = 188.4, 1.0
			Point = 188.5, 0.0
			Point = 308.3, 0.0
			Point = 308.4, 1.0
			Point = 308.5, 0.0
		[end]
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.192, -0.382, -0.928 //0.050, -0.319, -0.995	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.085, 9.404, 9.387, 0.101, 0.017, 0.0		//0.022, 4.570, 4.570, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.896, -0.373, -0.926	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.370, -0.376, -0.242 //-0.042, -0.184, -0.279 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.422, -0.550, -0.929
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     252.3,     ,   72.3, 192.3, 312.3 (  )
			minRPM = 0.0
			Point = 72.2, 0.0
			Point = 72.3, 1.0
			Point = 72.4, 0.0
			Point = 192.2, 0.0
			Point = 192.3, 1.0
			Point = 192.4, 0.0
			Point = 312.2, 0.0
			Point = 312.3, 1.0
			Point = 312.4, 0.0
		[end]
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.050, -0.319, 0.995	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.085, 9.404, 9.387, 0.101, -0.017, 0.0	//0.022, 4.570, 4.570, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.896, -0.373, 0.926	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.370, -0.376, 0.242 //-0.042, -0.184, 0.279 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.422, -0.550, 0.929
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     107.7,     ,   47.7, 167.7, 287.7 (  )
			minRPM = 0.0
			Point = 47.6, 0.0
			Point = 47.7, 1.0
			Point = 47.8, 0.0
			Point = 167.6, 0.0
			Point = 167.7, 1.0
			Point = 167.8, 0.0
			Point = 287.6, 0.0
			Point = 287.7, 1.0
			Point = 287.8, 0.0
		[end]
	[end]
[end]

[WeaponMode=1]
	WMname="fw190d9_SD70x4"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="fw190d9_SC250x1"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="fw190d9_SC500x1"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="fw190d9_BR21x2"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]
	WMname="fw190d9_R4Mx26"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=6]
	WMname="fw190d9_GyroGunsight"
	WMgroup="2"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.97, 0.15, 0.05
		Mass = 13.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=7]
	WMname="fw190d9_BubbleCanopy"
	WMgroup="3"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//  
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.0, 0.0, 0.0
		Mass = 3.0
		CxaS = 0.004
	[end]
[end]

//   

AmmunitionArg=12900

// 2x MG 131, 2x MG 151

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=1]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.15
	name="0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SD70-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=2]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.25
	name="0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=3]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.25
	name="0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + SC500-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	PrimaryAimingGun=2
[end]

// 2x WGR21

[Ammunition=4]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.35
	name="0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + WGR21-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_L.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_R.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=5]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.35
	name="0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + WGR21-2-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_L.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_R.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=6]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.35
	name="0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + WGR21-2-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_L.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_R.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=7]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.35
	name="0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + WGR21-2-dist1200"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_L.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_R.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=2
[end]

// 26x R4M

[Ammunition=8]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.45
	name="0,1-MG131-APHE-950 + 2,3-MG15120-APHE-500 + R4M-26"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb8=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb9=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb10=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb11=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb12=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb13=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb14=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb15=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb16=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb17=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb18=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb19=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb20=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb21=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb22=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb23=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb24=40, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb25=41, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	PrimaryAimingGun=2
[end]


[Ammunition=9]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// Aerobatic

[Ammunition=10]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=11]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=12]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=46, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=47, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=48, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=49, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=50, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=51, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=52, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=53, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=54, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=19]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=55, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=56, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=20]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=57, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=21]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=58, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=59, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 158   317 -  1364 (  MG 131)
	ExpendableMass = 40.375 //  39.6
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=475
	RoundsInMagazine=475
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 83   167 -  2082 (  MG 151/20)
	ExpendableMass = 52.526
	ResidualMass = 0.0	
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=250
	RoundsInMagazine=250
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   4  SD70

[attach=20]
	position= 0.502, -1.047, -0.132
	convex = "^1_EngCowl_Ctl_0"
	rotation= -26.0, 0, -2.2
[end]
[attach=21]
	position= -0.686, -1.001, -0.132
	convex = "^1_EngCowl_Ctl_0"
	rotation= -26.0, 0, -2.2
[end]
[attach=22]
	position= 0.502, -1.047, 0.132
	convex = "^1_EngCowl_Ctl_0"
	rotation= 26.0, 0, -2.2
[end]
[attach=23]
	position= -0.686, -1.001, 0.132
	convex = "^1_EngCowl_Ctl_0"
	rotation= 26.0, 0, -2.2
[end]

//   1  SC250

[attach=24]
	position= -0.11, -1.027, 0.0
	convex = "^1_EngCowl_Ctl_0"
	rotation= 0, 0, -2.2
[end]

//   1  SC500

[attach=25]
	position= -0.165, -1.064, 0.0
	convex = "^1_EngCowl_Ctl_0"
	rotation= 0, 0, -2.2
[end]

//    BR21

[attach=26]
	position= 0.004, -0.504, -2.528
	convex = "^1_WingL_Mid_0"
	rotation= -6.2, 0.0, 7.0
[end]
[attach=27]
	position= 0.004, -0.504, 2.528
	convex = "^1_WingR_Mid_0"
	rotation= 6.2, 0.0, 7.0
[end]

//    WGR21   BR21

[attach=28]
	position= 0.008, -0.599, -2.528 
	convex = "^1_WingL_Mid_0"
	rotation= -6.2, 0.0, 7.0
[end]
[attach=29]
	position= 0.008, -0.599, 2.528 
	convex = "^1_WingR_Mid_0"
	rotation= 6.2, 0.0, 7.0
[end]

//    R4M

[attach=30]
	position= -0.284, -0.439, -2.298
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=31]
	position= -0.284, -0.439, 2.298
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=32]
	position= -0.284, -0.43, -2.356
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=33]
	position= -0.284, -0.43, 2.356
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=34]
	position= -0.284, -0.422, -2.415
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=35]
	position= -0.284, -0.422, 2.415
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=36]
	position= -0.284, -0.414, -2.474
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=37]
	position= -0.284, -0.414, 2.474
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=38]
	position= -0.284, -0.406, -2.533
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=39]
	position= -0.284, -0.406, 2.533
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=40]
	position= -0.284, -0.398, -2.592
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=41]
	position= -0.284, -0.398, 2.592
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=42]
	position= -0.284, -0.39, -2.651
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=43]
	position= -0.284, -0.39, 2.651
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=44]
	position= -0.284, -0.382, -2.709
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=45]
	position= -0.284, -0.382, 2.709
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=46]
	position= -0.284, -0.374, -2.768
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=47]
	position= -0.284, -0.374, 2.768
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=48]
	position= -0.284, -0.366, -2.827
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=49]
	position= -0.284, -0.366, 2.827
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=50]
	position= -0.284, -0.358, -2.886
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=51]
	position= -0.284, -0.358, 2.886
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=52]
	position= -0.284, -0.349, -2.945
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=53]
	position= -0.284, -0.349, 2.945
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]
[attach=54]
	position= -0.284, -0.341, -3.003
	convex = "^1_WingL_Mid_0"
	rotation= -7.9, 0.0, 1.8
[end]
[attach=55]
	position= -0.284, -0.341, 3.003
	convex = "^1_WingR_Mid_0"
	rotation= 7.9, 0.0, 1.8
[end]

//   

[attach=56]
	position= -5.675, 0.050, 0.150
	convex = "^1_Fuse_Ctl_9"
	rotation= 90, 5, 0
[end]
[attach=57]
	position= -0.442, -0.005, -5.0
	convex = "^1_WingL_Out_0"
	rotation= -11.3, 0, -1
[end]
[attach=58]
	position= -0.442, -0.005, 5.0
	convex = "^1_WingR_Out_0"
	rotation= 11.3, 0, -1
[end]

//  4  SD70

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.502, -1.047, -0.132
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 15.0 // 1/4 
	BombHolderCxaS = 0.01 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.040
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.686, -1.001, -0.132
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 15.0 // 1/4 
	BombHolderCxaS = 0.01 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.040
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.502, -1.047, 0.132
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 15.0 // 1/4 
	BombHolderCxaS = 0.01 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.040
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.686, -1.001, 0.132
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 15.0 // 1/4 
	BombHolderCxaS = 0.01 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.040
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  1  SC250

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.11, -1.027, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.018 //  ,    
	AttachedBombCxaS = 0.075
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  1  SC500

[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.165, -1.064, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.018 //  ,    
	AttachedBombCxaS = 0.085
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  2-  BR21

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_L.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.004, -0.504, -2.528
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.003
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21Dora_R.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.004, -0.504, 2.528
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.003
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
[end]

//  2-  WGR21   BR21

[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.008, -0.599, -2.528 
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.008, -0.599, 2.528 
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=10]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.008, -0.599, -2.528 
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=11]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.008, -0.599, 2.528 
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=12]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.008, -0.599, -2.528 
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=13]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.008, -0.599, 2.528 
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=14]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.008, -0.599, -2.528 
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.008, -0.599, 2.528 
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  26  R4M

[BombHolder=16]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.439, -2.298
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.439, 2.298
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=18]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.43, -2.356
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=19]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.43, 2.356
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=20]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.422, -2.415
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=21]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.422, 2.415
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=22]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.414, -2.474
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=23]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.414, 2.474
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=24]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.406, -2.533
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=25]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.406, 2.533
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=26]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.398, -2.592
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=27]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.398, 2.592
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=28]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.39, -2.651
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=29]
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.39, 2.651
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=30]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.382, -2.709
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=31]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.382, 2.709
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=32]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.374, -2.768
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=33]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.374, 2.768
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=34]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.366, -2.827
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=35]
	AttachIdx = 49
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.366, 2.827
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=36]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.358, -2.886
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=37]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.358, 2.886
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=38]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.349, -2.945
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=39]
	AttachIdx = 53
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.349, 2.945
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=40]
	AttachIdx = 54
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.341, -3.003
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=41]
	AttachIdx = 55
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.284, -0.341, 3.003
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.77
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0011
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]



//  
[BombHolder=42]
	AttachIdx = 56
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.675, 0.050, 0.150
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=43]
	AttachIdx = 57
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, -5.0
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=44]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, 5.0
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=45]
	AttachIdx = 56
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.675, 0.050, 0.150
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=46]
	AttachIdx = 57
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, -5.0
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=47]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, 5.0
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=48]
	AttachIdx = 56
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.675, 0.050, 0.150
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=49]
	AttachIdx = 57
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, -5.0
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=50]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, 5.0
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=51]
	AttachIdx = 56
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.675, 0.050, 0.150
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=52]
	AttachIdx = 57
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, -5.0
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=53]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, 5.0
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=54]
	AttachIdx = 56
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.675, 0.050, 0.150
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=55]
	AttachIdx = 57
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, -5.0
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=56]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, 5.0
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=57]
	AttachIdx = 56
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.675, 0.050, 0.150
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=58]
	AttachIdx = 57
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, -5.0
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=59]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.442, -0.005, 5.0
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]


TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=7.32

[Entrance]
	EntrancePos= -1.23, 0.102, 0
	EntranceRot= 0,0,0
	JumpDir=0,1,-6
[end]
[Entrance]
	EntrancePos= -1.23, 0.102, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -176.0,  +8.0, +90.0
SectorLimits  = -176.0, -165.0, -15.0, +90.0
SectorLimits  = -165.0, -135.0, -35.0, +90.0
SectorLimits  = -135.0, -105.0, -50.0, +90.0
SectorLimits  = -105.0,  -90.0, -35.0, +90.0
SectorLimits  =  -90.0,  -70.0,  -8.0, +90.0
SectorLimits  =  -70.0,  -50.0, -17.0, +90.0
SectorLimits  =  -50.0,  -20.0, -27.0, +90.0
SectorLimits  =  -20.0,   -8.0, -15.0, +90.0
SectorLimits  =   -8.0,   +8.0,  -3.0, +90.0
SectorLimits  =  +8.0,  +20.0, -15.0, +90.0
SectorLimits =  +20.0,  +50.0, -27.0, +90.0
SectorLimits =  +50.0,  +70.0, -17.0, +90.0
SectorLimits =  +70.0,  +90.0,  -8.0, +90.0
SectorLimits =  +90.0, +105.0, -35.0, +90.0
SectorLimits = +105.0, +135.0, -50.0, +90.0
SectorLimits = +135.0, +165.0, -35.0, +90.0
SectorLimits = +165.0, +176.0, -15.0, +90.0
SectorLimits = +176.0, +180.0,  +8.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_C_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[STABILIZER=0]
		Link = 0, 0, "^1_Fuse_Ctl_3", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_C_0", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0

	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBackFrontAxis = 65.0

		BackArmor = 1.0
		FrontArmor = 4.0
		BottomArmor = 1.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler03"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler04"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 20.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 5.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 5.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~MW50tank"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 55.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=12
	ArmorTop=0
	ArmorBottom=15
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=12
	ArmorTop=2
	ArmorBottom=15
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //

energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3

energyloss="~wcooler01",true,0.7,10000 //  
energyloss="~wcooler02",true,0.7,10000 //  
energyloss="~wcooler03",true,0.7,10000 //  
energyloss="~wcooler04",true,0.7,10000 //  

energyloss="~wtank01",true,0.7,20000 // 
energyloss="~wtank02",true,0.7,20000 // 

energyloss="~ocooler01",true,0.7,10000 //   

energyloss="~otank01",true,0.7,20000 // 
energyloss="~otank02",true,0.7,20000 // 

energyloss="~ftank01",true,0.7,10000 //  ()
energyloss="~ftank02",true,0.7,10000 //  ()
energyloss="~MW50tank",true,0.7,10000 // MW50()


//Armor
energyloss="~armor01",false,8.0,1 // - 60 -  8
energyloss="~armor02",false,12.0,1 // - 12
energyloss="~armor03",false,8.0,1 // - 8

// 
energyloss="~armor4",false,5.0,1 // - 3-5
energyloss="~armor5",false,5.0,1 // - 3-5
energyloss="~armor6",false,5.0,1 // - 3-5
energyloss="~armor7",false,5.0,1 // - 3-5

//    
energyloss="~armor8",false,8.0,1 // - 8
energyloss="~armor9",false,8.0,1 // - 8

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0",true,4.0,1 //  
energyloss="GearL_1",true,4.0,1 //  

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0",true,4.0,1 //  
energyloss="GearR_1",true,4.0,1 //  

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //  

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //  MG-131, 
energyloss="~gun02_ammo",true,0.7,20000 //  MG-131, 
energyloss="~gun03_ammo",true,0.7,20000 //   MG151, 
energyloss="~gun04_ammo",true,0.7,20000 //   MG151, 
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=190
max_CAS=800

DangerAoA = 13.5                            // -   
CriticalAoA = 15.5							//   
Maxny = 10.0								// - 
DangerV = 850.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 280.0							// -     
TakeOffV = 200.0							//   
ClimbV = 280.0								//     
DescendV = 210.0							//    
minV = 190.0								// -  
minVDeltaFlaps = 15.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 130.0					// -    
WaterMaxTemperature = 120.0					// -    
//CylinderHeadMaxTemperature = 215.0			// -     
